The game industry has a stronghold, can not even bring a paralyzing the economy. Turnover $ 64000000000 a year you must go where the others to find an effect of the economy today. Video games are a fad to an animal, that the war has done with other hobbies and entertainment, has become a necessity in everyday life developed. Politics and other technologies have made war, but nobody has killed this dragon. As the beginning of the first wobbly erratic trading system at homethis technology for conversion of mammoths, many products have come and gone during the period of 40 years. But what's the appeal?
Spawning was missile defense systems by 1940, the first interactive video game made in 1952 called OXO. With a pen light was similar to Tic-Tac-Toe. University of mainframes were used to start games and most have been invented by people such as hobby has meant that production was minimal and the games are forgotten. Fastwhile the arcade and home console system were discharged, and that explains the use of joystick. In 1971, the Galaxy Game was installed in a student union at Stanford University and extends to eight games Arcade in 1972. Then, finally, the color arcade systems were introduced in 1979 and these games have been marketed. 1972 Magnavox Odyssey home system was in the United States, which used cartridges (after being programmable), which are issued, jumper enable / disable variousSwitch inside the device, changing the logic circuitry so that multiple games may be played on the same system. Games of 1976 have been programmed on-chip and placed in plastic cartridges. Now, instead of games that are programmed into systems, could be a collection of games.
Programmable Logic Controller
Flourish through innovative technology and the most popular games of all, while still a profit was an act that would be difficult to juggle. In 1977, Atari 2600 (which began, and as the second noteGeneration of consoles) was published by Atari and during the holiday season the company nine games, which helped fuel the popularity of the issue. Mattel Intellivision published until 1980, with its superior graphics, this began the grim task of video games. 1982 ColecoVision was in this cauldron of competition from this new trend to be related. While the shelves where these decisions with industry was the second incident in 1983 due to lack of knowledge and full consumermany choices. Many console would come and go.
In Japan, a return to growth companies in gaming. 1985 Nintendo Entertainment System (NES) was released bundled with Super Mario Brothers. Used with a newly designed controller, a D-pad and buttons a few NES was the basis for future console. NES had a reign of ten years, but the processing power of more demanding game in graphics, gameplay and saves space in the battle for supremacy raged. During the reign of many factors NESinventions and hope and nervousness were the players and developers. While most online games for home consoles Internet company has examined the latest components for their systems Multiplayer. In early 1990, Sega Genesis was released and slowly took the markets, but eventually also have an impact. The increase in games such as categorization of gender, due to large libraries of games and 3D graphics, hand made dishes and fight content can be distributed by those companies.Your complaint "games were too violent and has seen real." At that time, the judges would know that her last remark, which made the players hungry for each publication. New laws may be purchased by an age limit for violent games defused that they would fight, but was not the last war in the face of the video games industry. In 1991, the Super Nintendo NES and Sega argument against them, although they were both 16-bit systems, the Super NES was too slow. So, the formula was great for consoleplay to graphics, processing and games.
As a laptop was a different matter from industry, the emergence of mobile has been raised. In 1980, handheld LCD came out, but not until 1989, when Nintendo launched the Game Boy then took portable devices. While Sega and Nintendo have been in a power struggle made his debut in the PlayStation console in 1995. PlayStation launched with the use of CDs instead of cartridges to another milestone and the basis for the industry was, butPlayStation still no support in some markets and businesses that do not play until cd made, instead of more data and were cheaper to make. This act to counter with their own CD console. Nintendo 64 was a success, but still lose to the costs of rejected cartridge gaming companies, Nintendo game titles and launch. Nintendo GameCube came with a CD based system, but there are no games for adults and a small library was not as popular as PlayStation. Sega Dreamcast released in 1998with a built-in modem for online gaming, online gaming with consoles pioneering work, but failed.
PlayStation PS2 released in 1998, but with the feeling, not a significant competitor made a comment that would change, and guide the development of video game technology was. "The video game systems to the next computer" helped unite the computer and video game consoles still keep them apart. The sense of threat to Microsoft CEO Bill Gates, who is one of the richest men in the world,spread its Windows software for the production of Xbox in 2001. His goal was the best game system and would not be stopped in any way. He had the finances for research and development. Bill has used his PC technology, such as Intel processors and disks, and put them into practice in the Xbox, though it was a loss for Microsoft, but that would secure its Windows trademark. With graphics of the Xbox games, and hit the online gaming on consoles with this type of money they have invested in otherCompanies do not have the resources of the computer is no longer threatening. Feeling of home systems and PlayStation Portable Nintendo dominates concentrated there. Each had its own unique technology to float them and the same. Nintendo DS touch screen flourished there as PSP sold on the multi-use. PSP had a high-performance graphics that you could watch movies and games. Although handheld consoles are not increasing, yet the markets in which they thrive, because it is the portability.Microsoft has released for Xbox 360 in November 2005, shortly after, while the PS3 even hit. Is the standard for systems technology and of its high-definition graphics, a great secondary hard disk-based storage, integrated network, and another player and online distribution platform. PS3 debuted in high cost due to the Blu-ray technology and Wi-Fi.
Nintendo has risen to power through the introduction of the Wii in late 2006 because of criticism of the motion controller would have thought though. Fail E 'was also the lower specifications, but the most innovative invention having Nintendo in the game. The phone and mobile industry has been invaded by the expanding video game. Cars passed by systems with customized at the factory level. Download from phone went to the preloaded games on the possibility of on-line, a slice of support from the handheld business increased. Even with these new toys for the public was shocked, because the interaction of the Nintendo Wii player left, butPS 3 and Xbox multiplayer action online is still a big influence. While PlayStation try to reinvent the wheel again with a separate motion controller Playstation Move in 2010. Microsoft went with a knock-out blow by releasing the Xbox 360 Kinect Kinect technology is a motion sensor, which does not use a controller. This handling systems have spread the interest of adolescents and young adults, older people participating in sport, not directly, genres hour fitness sport for those who do notafford gym membership, senior centers and community centers. It seems too early to say how effective Microsoft and Nintendo to PlayStation, we can see only in the 3rd round of combat in a round of 12 three ways. January 2011 shows that the rules, if the revenues are calculated from the holiday.
It seems that this industry has grown, the science fiction novels to read our grandparents to live. As has been presented as the cloning of humans and space travel, but only madeDecades later, I wonder if and when the Warp or molecular separation zones to be introduced, to be discovered. It is a worm hole players will in the future, if you are challenged in a fight virtual reality? One thing is certain, namely that people understand the products and are the games that support it. Not a problem for consumers, that the next video game industry fear. The technology has changed constantly watched the interest of millions of people.
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